

Often, these were games built on specific engines, but also things like disk-distributed greeting cards. Basically, these programs were fancy editors that allowed players to create their own programs of sorts without having to actually learn how to program themselves. Which is why I found myself celebrating with a fireworks simulation tool for the Commodore 64 to celebrate my Fourth of July.Ī little explanation: There was a period in the late 1980s and early 1990s when “construction kits” were all the rage. Is there a more American way to celebrate the birth of our country than to watch 8-bit fireworks flash on your computer? I don’t think I’ve found it.

(The Complete Computer Fireworks Celebration Kit screenshot) How computers of the 1980s helped light a fuse under the pyrotechnics field
